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Showing posts with label Instruction/Education. Show all posts
Showing posts with label Instruction/Education. Show all posts

Wednesday, December 22, 2010

Technology Day

Once a semester, in my writing class, I attempt to share some of the technologies that will likely change communications in the near future. The goal is to get students to be amazed at what is coming. These are not theoretical ideas, but technologies that already exist, though not available or not reaching their full potentials.

We then discuss the likely ramifications of the technologies. I am amazed how much we become futurists, together, in the classroom, discussing how the world of communications will be different in 1-20 years.

What technologies would you add to/remove from the list?

This semester we discussed:


1. Aggregators like iGoogle: http://www.google.com/ig

Aggregators are a single customizable web interface which draws feeds (content put online that is regularly updated) from many different locations to one. They make it so a user can go to one location online to access all desired content instead of going from one website to another getting updates.


2. Second Life: http://www.secondlife.com/
http://www.youtube.com/watch?v=b72CvvMuD6Q

Second Life is an online user-created 3D environment where people create and control avatars (characters or representations of themselves). I like to say that in Second Life you can do everything that you can do in you real life, plus three: you can fly, teleport, and come back to life after dying (then I repeat this three or four times throughout our discussion, so the concept sinks in). All major organizations likely have a presence of some kind in Second Life. People make real money by doing services in Second Life, including receiving endorsements and sponsorships from real companies.


3. CNN’s iReport: http://ireport.cnn.com/
http://www.thedailyshow.com/watch/wed-september-27-2006/headlines---cnn-ireport

Launched in August 2006, iReport was the first of its kind. People are invited to submit their own stories, images, and videos and if CNN uses them, they get recognition as an “iReporter.” Check out CNN's iReport location in Second Life: http://www.youtube.com/watch?v=5XXK96XO2K0


4. Google Wave (canceled in August 2010): http://wave.google.com/about.html

This is a fun technology to talk about now, not for the potential, but for why it never took off … why it was a confusing solution to a problem most people did not have. The ability to combine email, chats, and real-time document creation into a replayable video just was not really desired. Many, like me, tried to employ it in various settings, but it always felt forced as if we were using it just for the sake of using a new technology, hoping to see the point soon.


5. Broadcast Holograms: http://www.youtube.com/watch?v=v7fQ_EsMJMs

Debuted on U.S. election night, Nov. 4, 2008, this hologram technology allows two people any where in the world to appear as if they are in the same room. It was so convincing that, based on feedback from test audiences (who could not tell the real person from the hologram), a bluish halo and red circle around and beneath the hologram was added to identify the hologram. No longer can we trust that people in live broadcast videos are actually together.


6. Eye Projection: http://www.youtube.com/watch?v=P9KPJlA5yds&feature=related

I first saw this technology demoed when I was a grad student at Indiana University in 2001. One of the inventors was showing a group of education student what just-in-time training would be like in the future. We were amazed. He told us that soon this technology would be available to consumers, but for now the military was the only organization who had it available to them. I find it interesting that I have not seen this technology available for public use yet. He also told us that soon users would not need to use glasses, because contact lenses could be used which would beam the augmented reality graphics right onto the retina. I have looked into the patents and they are in effect for the glasses and contact lenses. I'll never forget the students' faces when the inventor actually said, “So billboards will be catered to each of you based on past purchases you've made … and if you don't want to see any white people or women throughout the day, you just program the technology to do this.” Think of the ethical questions with such a statement.


7. Mind Control Toys: http://www.youtube.com/watch?v=l8STHiP7HZY

I first was exposed to the concept of measuring brain waves and using them to cause motion when I saw a PBS special in February 2004 on using machines to overcome blindness. Near the end of this program there was discussion of the experiments being done on monkeys where the monkey learned to control electronic devices simply by thinking about it ( http://www.pbs.org/wnet/innovation/transcript_episode2.html ). Then a few months later I saw a follow-up special where there was discussion of using miracle stem cells to overcome nerve and muscle damage, including on paralyzed individuals. ( http://www.pbs.org/wnet/innovation/transcript_episode6.html ). It was not much of a leap for me to connect the two and realize that if we could get humans to control electronic devices simply by thinking about doing so, we could not only mechanically overcome paralysis, but we could control the way we communicate with the world. Imagine combining mind control technology with holograms, Second Life, and eye projection technology. Wow.


8. Witricity: http://www.youtube.com/watch?v=CH6U1eyrsHY
http://www.youtube.com/watch?v=MgBYQh4zC2Y&feature=related

This may be the most life-changing technology of our generation. It is the ability to turn electricity into magnetism and then back into electricity over a range of about six feet. All one needs, basically, is a coder on one end, which turns regular electricity into magnetism, and a decoder on the other end, which turns magnetism back into electricity and into which the electrical device is plugged. In essence, this means exactly what the name suggests: wireless electricity. It is not the charging of batteries without cords, which is becoming popular now, but it is literally always being plugged into power without having to use cords. In time, this technology will be improved upon so that the power transfer and range increases enough to power most everyday electrical devices in a practical manner, and even combustion engines will be changed over to electrical engine because of this technology (cars, lawn mowers, etc.). We discussed in class how this will change the auto industry since the coders could be built into the infrastructure—like roads and parking lots—so that when the car, equipped with the decoder, passes over them, it will receive power. This discussion shifted away from the use of fossil fuels in engines to how we might produce electricity to run the engines. What are the implications of such drastic changes in electrical power?


9. Google Voice: http://www.google.com/googlevoice/about.html

Google Voice has completely changed how I communicate at an individual, and sometimes mass, level. I can easily archive all email, text messages, and voice messages (with automatic, near-instant, transcription that's pretty good). These can be searched easily for later reference. Phone conversations can be recorded. All phones I use are synced to one phone number. All of my contacts are synced across all communication devices. And, all contacts can receive an individualized voice message. This is powerful for me. Couple that with the iPhone Google Voice application and it is all mobile.


10. Livescribe Pens: http://www.livescribe.com/

There are now two types of smartpens by Livescribe that can sync audio to the written word: the Pulse and the improved Echo. I was an early adopter of this technology since a colleague of mine, Andy Van Schaack, is the Senior Science Advisor of the company and pitched the product to me before the launch. I use my Pulse all the time. For meetings and conversations, the ability to record them and go back and review the text replayed in the order I write it and synced with the audio is invaluable. I get told all the time, “Wow, you take great notes.” when I am asked to recap a meeting or discussion (well, it is because I recorded it). I love being able to archive the notes and audio and having my bad hand-writing be optical-character-recognized so I can search the text. I even used it in my classes, where I had a student record the discussions then I uploaded them for distance students to have access. I was interviewed for my use of the pen, because I was the creator of the Livescribe Discussion Group in Facebook ( http://www.facebook.com/group.php?gid=50972165986 ). When the final article came out, my quotes got cut, but the author said he may include them in a follow-up article ( http://www.nytimes.com/2010/09/19/magazine/19Livescribe-t.html ).


11. Google Goggles: http://www.google.com/mobile/goggles/#text

Though Google Goggles currently only runs on the Android phone, several new applications are popping up with similar technologies for other devices, like the iPhone ( http://www.youtube.com/watch?v=U2uH-jrsSxs&feature=related ). This is an amazing blend of real-world, real-time inputs with augmented, overlay realities and searches. This ability will completely change communications. Imagine, for example, when promoting an event or product release of some kind and people walk by wanting to know what is going on, they will be able to launch Google Goggles (or the comparable app), hold up their mobile device, and receive real-time information about what is happening and how they can get involved. Just think of the possibilities.


12. Spaceports: http://www.youtube.com/watch?v=0ox0UEDtGZk

Private, commercial spaceflight is now an option, thanks to several billionaire investors. Well, technically, it will be a few more years before it is available to the public. Imagine, though, being able to cut long distance travel to a tenth of what it currently is. So, a flight between Los Angeles and Paris would take under two hours. By using a small rocket ship and suborbital flight, such trips will become commonplace. And, why are current airline companies not jumping into this industry? … probably the same reason railroad companies did not jump into the airline industry (a miscalculation on what their industry actually is: “You're in the travel industry, not the railroad or airline industry, so look to the future of travel … here it is.”).

Saturday, March 24, 2007

Instructional Effectiveness of OCW

I've received several communications from persons asking about the pedagogical approaches that are used in OCW projects, so here's my response:

There are benefits of the OpenCourseWare projects. Some were anticipated from the beginning at MIT, some are just now being discovered. The three main recipients of these benefits are (1) the institutions (university and commercial organizations mostly), (2) the end users, and (3) those who contribute their materials to OCW (individual instructors mostly).

My dissertation is a study on the benefits that come to the third group. The question being: what do instructors get from participating? Pedagogical approaches and instructional effectiveness involve the second group. The question being: what do learners who use OCW material get out of it and how well does the material work?

This second question makes an assumption that is incorrect, that OCW material is inherently instructional. This is not the case. Yes, the material comes from educational courses and thereby is often referred to as "educational material" or "course content" but it is just digital material. To refer to OCW content as "courses" is actually incorrect.....as a "course" implies that there is some form of instruction going on.

OCW began with no intention of being instructional. The goal was to just put course content online and make it available to the world. What the world did with it was up to them. Many have tried to come up with ways to make the content instructional....and that's a great quest, but no one knows how to do it yet...we are still investigating. Just remember, that, as OCW is now, it is not instructional...it's just content. So, no, MIT and every other OCW did not begin with any pedagogical approach in mind.

So the question of instructional effectiveness of OCW material is actually left to other projects that are making use of the content that OCW projects provide.

Friday, July 07, 2006

Simulation Game Thesis

Here it is, at long last.

Click Here for an Html version of my thesis I wrote in 2004 while a student at Indiana University, titled: Employing Analogous Mappings to Reality When Using Commercial Computer Games as Simulations for Learning.

A portion of it has also been published in a book chapter. Click Here or Here for more info.


My favorite outcome of this study is the Simulation/Game Learning Plans Typology (Diagram 3) which I am submitting for publication shortly.

Feel free to post a comment or contact me with any comments and/or questions.

Thursday, May 26, 2005

Two Posted Papers: Distance Masters Program Cost Benefit Analysis and E-commerce Adolescence

It is tough to believe that it has been four years since the burst of the dot-com bubble (the "dot-bomb"). It seems only yesterday that everyone was scrambling to be online. Everyone was doing whatever they could to add "online" or "e-" or "distance" to whatever it was they were already doing, frequently, whether it made sense to do so or not.

Back then, I was in my own smaller bubble, the protective shell of Graduate School. Though not directly involved in the online shake-out, I had my fair share of study time devoted to the burst of the bigger bubble. I bring this up simply because lately I have been caused to review some papers I wrote during that era and it has been enlightening. I have decided to post two of them below, in rtf format. Here is a brief description of both.

The first is titled:

Cost-Benefit Analysis: Case study of the Distance Master of Science Program in the Department of Instructional Systems Technology, Indiana University

This was a group paper that began as a class project but turned into much more than that. Our main goal was to discover whether or not the Distance Masters program was making money or not. Our hypothesis was that it was not making money (which actually went against popular belief at the time, but we were a somewhat cynical bunch). Our findings suggested that it was, indeed, losing money, but we also found that there were many benefits that were discussed yet, monetarily, went unaccounted. If the pecuniary value of these benefits was factored in, we explained, the program might actually be making a profit.

After we made the initial class presentation with our paper, we decided to present it at the 2001 AECT Annual Conference. Geoff Kapke and I reworked the paper and presented it, where it was included in the conference proceedings. I was proud of the work we put into it and the final product. I have wanted to go back and gather current data and compare those with our findings.

The second is titled:

E-commerce Adolescence

I felt passionate enough about the subject (the fact that e-commerce was like any other "new" economy in business, i.e. it would have its rush of gold diggers, undergo a big shake-out, and then stabilize) at that time--comparable to my current passion for Open Content--to just write this paper for no real reason. I had thought about the topic for a long time and it seemed so obvious to me--again, like Open Content is for me now--but no one seemed to be saying it...so I did. It is not pretty, nor eloquent, nor research-based...though it was predictive in nature. And, now, four years later, it is interesting to see how some of these predictions have come to pass.

Consequently, I have reworked this paper, added four more years of knowledge, tied it more closely to education, and retitled it to: Education In E-commerce Adolescence. I will be presenting this paper at the 2005 AECT Annual Conference.

Alas, four years have never gone by so quickly, and with so much change.